Aladdin’s Lamp
Clicking a green spot [

] on the map, moves you to another hall. You are in the hall with the red spot [

].
Reveal the genie with your mouse
Artist’s initiatives have a special meaning for the cultural infrastructure of a society.
The artist is always looking for a new, not yet existing, stage to perform. He is not yet
recognized by the already existing stages, and there is always a new breed of artist who can’t
cope with the facilities created by and for others. In certain sense the artist benefits if there is
no stage: he has to create the stage himself. The Museum for Contemporary Hengelo Art,
Museum voor Hedendaagse Hengelose Kunst (MHHK) is such an initiative: no building, no physical space,
no concrete objects, but a looking- and thinking facility where the genie can be released from the bottle.
The bottle goes to the recycle bin, and the genie may wander in this internet museum.
In the exhibition
Animate - Mouseover shown from autumn 2006 on, you can see work of five
artists who treat the discipline animation as was it the realization of the story of Aladdin’s Lamp.
They show you an image and when you rub with your mouse over this image, a genie appears, showing you
the true colors of this image. The work comes alive and reveals its content.
The genie from Aladdin’s lamp can fulfill your wishes to make your boldest dreams come true.
For the genie of the animation you need a more active approach. Something is made visible with
which you have to bring about something in your head. You are offered the bricks for the construction
of a phantasm. But don’t loose your mind on this, because if you see the mind-exploring
effect of visual arts as a filmy experience -an encapsulation of ratio and emotion in a
transparent film from which the experience of life should emerge- then it will twist for your
eyes in a kaleidoscopic view-o-matic you can’t stop, ton-sur-ton in an optic interaction
between pink and yellow, in phantasy images become phantasy words that like blinds open and close
so you don’t know anymore what you have seen and you don’t know anymore who or what you are,
thrown back as a mammal with primary impulses, from which you have to build up a new image of mankind.
This only to point out that as well as in images as in words one can question oneself what for
Heaven’s sake art is about. That neither the words nor the images give an answer, but that
you are responsible for the unraveling, is the consequence of your looking and reading.
Willemina Bakkenes contributed to this exhibition with
Filmy experience.
It is an image from which an other image emerges when you move over it, an almost abstract icon implying
a personal imagination of what since Kandinsky is called ‘das Geistige in der Kunst’,
the spiritual in art. The text that shows up out of this semi-abstract image contains the amazement
about life.
Rineke Engwerda’s work
R and R scope bamboozles the viewer. Like when you
squeeze your eyes for a bright light source and circular shades of different colors flash back and
forth on the inside of your eyelid. The faster you move the mouse over this work, the more
tantalizing the delusion becomes. First you see it as a game, which association is stimulated by the
mouse movement - there is a lot of gaming these days. But then you realize that this work
emphasizes reality: this is the way reality often appears to us.
As counterpart of Bakkenes en Engwerda
Ricardo Liong-A-Kong presents a work existing
of a bombardment of objects; it looks like he combined the books of Georg Perec,
Things and
Life: A User’s Manual. His animation is called
Don’t lose your head on the objects
and everything that appears within this animation is something to go by when used.
Watching his objects is like reading an endless enumeration in a verbose 19th century novel.
The moment you want to leave this endless series of nominations for what it is, in the composed
multiplicity unmistakably the character of the protagonist appears.
Leon Polko creates in his work a distressing idyll. A young woman, simply sketched
in a line-drawing, is hidden by rose blossoms on a yellow background. The girl is literally drenched
in nature lyric. By bringing the image to an animation you get a different view on the subject.
Because it’s exclusivity -the frankness of a young girl in a decorative non-suspect environment-
she gets something cunning and corrupt. She invites you to use her commercially in a way, which will
prevent you to ever enjoy the harmlessness of the youth without concerns.
With
Mamel 91 Fenneke ten Thij as Aladdin’s escort girl kind-hearted
mocks of at the viewer. In this work, both intentional as sequential inversely proportional
to Willemina Bakkenes, she evokes via a still text -a poem by Wim van Broekhoven- a moving image.
The text is exuberant and defying. Ten Thij shows us something swinging, as a carrot hanging in front
of a donkey that stubborn keeps on pulling a cart, in order to let us bring the artist where she wants
us. We don’t see, what we breathless try to see, but we don’t lose hope that once upon a
time we will see it.
Animate - Mouseover is modest and clear, and one does want to see a not modest and not
clear version of this exhibition. The digital computer techniques bring the moving and interactive
image into everybody’s reach, and one would wish, that just as in the beginning of video art,
artists in the first place would experiment and then find out later which works really matters.
New techniques in the visual arts can only lead to a redefinition of the meaning of visual arts,
if they are employed unconcerned in a search for possible new picture language.
Alex de Vries
September 22nd, 2006